The KOBOLD Guide to Worldbuilding. Praise for. Complete KOBOLD Guide to Game Design. “A must-have book for both those looking to get into this industry. Kobold Guide to Worldbuilding has ratings and 21 reviews. Patrick said: I’m unsure how best to rate this book. I got it to help me spark ideas and pr. Creating a setting for an RPG is a quite different thing than creating a world for a novel or a movie, or even a TV show or video game.
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Kobold Guide to Worldbuilding
I have read at least four or five kobolx on the subject of worldbuilding over the years. This is among the most highlighted books on my Kindle. Paper55 rated it really liked it Aug 03, Want to Read saving…. To view it, click here. The second essay applies only to people who want to be professional authors, which isn’t going to resonate with most people.
While the editors might believe that to be true, the book was mostly pretty useless to me as a novelist. But even so, the essays particularly at the end, are exceptional. I have read many such books and this is one of the best. Philip Athans’s Guide to Writing Fantasy provides a similar, but larger, treatment of theory, and Park and Dullemond’s Complete Guide in 3 volumes is extremely thorough. Take it as read that The Kobold Guide to Worldbuilding deserves the extra half-star.
My favorite thing about the book is the fact that the authors warn you about mistakes that people make, but they give examples of why it is bad and speak from experience. Excellent guide to designing game worlds from a selection of top designers. Fortunately, there is better, more engaging stuff here too.
Kobold Guide to Worldbuilding | Kobold Press Store
But I don’t get the feeling that audience is especially large for the book. I will be returning to this tome frequently. Fantasy history, for history’s sake, is an indulgence that we inherited from Tolkien, but it never really enhances the living, shared experience for gamers. But for me, the most important advice I can learn from experienced worldbuilders is what NOT to do and to learn from the mistakes they made.
I’m not sure why this essay really needed to be in the book other than to provide that warning which would only take a couple pages.
Dan Nietsche rated it it was ok May 15, Open Preview See a Problem? Instead, it is a set of thoughtful essays from smart, creative people who have thought ti about the topic.
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Kobold Guide to Worldbuilding (Kobold Guides to Game Design)
The first five or six essays I easily could’ve skipped. Stackpole, Steve Winter, with an introduction by Ken Scholes. It is, however, a dense book full of useful information for gamemasters or storytellers looking for advice on how to build a setting from scratch. Lists with This Book. Log in or sign up in seconds. Worldbuildijg, I don’t know that I’d really recommend this book to a wide range of people.
The Kobold Guide to Worldbuilding : worldbuilding
The next four essays are more generally on designing cultures, citystates, and technology for your world. It is definitely more general than that.
Other than some common sense points, I didn’t see how this essay was all that useful either. Just a couple of subjective experiences that I don’t think will worlsbuilding the average world builder grapple with what makes things tick and why.
That’s a reasonable concern. Be the first to ask a question about Kobold Guide to Worldbuilding. There are some explorations of distinctions made between different forms of fantasy that while I think can be interesting, don’t really seem to play much role in helping you to be a better worldbuilder. Consider using our context template to get started.
The book took the idea of the ‘homebrewing’ fantasy and basically tried to tell you how to sell it. This review has been hidden because worlduilding contains spoilers. Submit a new text post. Reviews There are no reviews yet.
Published January 17th first published January 1st I think this chapter is very useful both for RPG designers and fiction writers. I also felt like these were some of the essays most translatable to worldbuilding for fiction writing and just generally the most useful worldbuilding essays in kkbold book on actually making your world interesting and fun.
Very deep understanding and great share of ideas from these well known authors.
The former discusses the reasons why monotheism is uncommon in fantasy settings, and then discusses some ways that it could be used. Jan 30, Patrick rated it liked it.
It took startling leaps of imagination as well as careful thought and planning to create places like wogldbuilding It’s succinct and to the point while offering concrete guidance and explanation that is easily applicable to your own work. I’m wondering this too, but since it’s just a hobby topic, I suppose it’s as much for entertainment as it is for use.