Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. The Caverns of Thracia by Paul Jaquays is a good example of why Judges Guild is remembered so fondly by so many of us who started.

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Holmes Basic Blue Book Edition.

Guest Review: Caverns of Thracia

Views Read Edit View history. Also, his Runequest work, mainly Griffin Caverna, is outstanding. The Caverns of Thracia. Retrieved from ” https: It’s a game that requires very precise and detailed small squad military tactics. The fact that there are two opposing sides in the caverns opens up the possibility of the players allying themselves with one of the sides.

With the background complete, along with some charts for wandering monsters and patrols of gnolls or lizards, the book then dives into the adventure areas themselves. Pin It on Pinterest. Even more significant, from my perspective, is the diversity of environments within this module. From Wikipedia, the free encyclopedia.


They filled an entire sheet of graph paper mapping it. A pretty fundamental BECMI mistake that we made — and one that persisted for thrscia long time before we realized rhracia were doing something wrong — was our interpretation of ability score adjustments.

Skeletons, dead bodies, statues, etc. Then just finding the right piece of map to pull out gets challenging. And old-school modules were deadly.

Tue, 31 Mar So, a dwarf of intelligence below 11 will only speak Dwarfish. Then there was … The Incident. Jan 12, Ken rated it it was amazing Shelves: Delta January 1, at By including it, cavrns DM will appreciate exactly why the caverns are set up and populated as they are.

Can this entire section of the rulebook be rewritten?

Guest Review: Caverns of Thracia – Multiverse

The city and four levels of the caverns are vast, providing more than enough material for many gaming sessions. Nice idea, would work better if we had lots of dedicated space, but not really practicable for my group.

Monday, March 30, Bravely daverns away, we are told, is not “cool” and gaming is supposedly all about being cool. I’ll tell you what, just to be devil’s advocate: The irony, of course, is that this module actually did inspire me to try and imitate it and, while I failed by any measure, I did learn a lot from the experience.


Caverns of Thracia (Judges Guild #102)

To see what your friends thought of this book, please sign up. Personally I think that particular module is just awful, definitely the weakest of the Master M-series line. Indeed, 4e’s design ccaverns simply, from what I can tell, dancing to the piper rather than calling his tune. This dungeon is for characters of levels 2 through 6. Overall, I found it to be an impressive accessory.

From the sounds of things, it came down to how competent you were at making simple and logical rules additions and changes to keep up thrxcia your players.

Since all hits do 1d6, why would you buy an expensive sword or bow? And concluding that players should fairly get to arbitrarily decide which and how many languages they speak is, IMO, perverse.

JD Thornton is currently reading it Dec 17, It may also be that the assumptions we tend to make in more recent versions of the game e.